That’s why it is important to not be in multiplayer, where one runs a risk of accidentally autosaving their game when some random, generous passer-by gives them i.e.1 ferrite dust, while cutting short their quicksilver unlock-spree. This is all while accountdata.hg file is saved upon every unlock, resulting in that file being always newer than player’s save. Why one can claim unlocks with quicksilver and then be able to reload the game with their quicksilver still on their account? This is most likely overlooked, but player’s save is autosaved only when they exit their starship OR their inventory changes by interaction with ANOTHER PLAYER (one was given something). It’s as simple as that, no cheats nor editing involved. I don’t know if this is intentional or not, but after Frontiers, one save unlocks all the items for all others, so it means one can claim any quicksilver unlocks in any of their saves for free, once purchased once. Previously there was also a file, which was ‘cross-save’, but it didn’t mean one could claim unlocks achieved in other saves. This file is used while playing all the saves, that are in this folder. Now all the unlocks are saved into a new, accountdata.hg file in player’s save directory. This will permanently deplete quicksilver and reload will not revert it to the previous amount.įrontiers expansion brought about a change in how No Man’s Sky saves all unlocks, regardless if they’re expedition, quicksilver or tainted metal unlocks. When all the unlockables are purchased, one can claim all the ‘Availables’, now for free, and finally commit remaining quicksilver to item-granting purchases. Skip all the ‘Available’s and purchase next batch of unlockables until one’s quicksilver runs out, again, avoiding any that grant an item, like fireworks or eggs.Head back to the Quicksilver Companion, again, choose option 1 and see that any unlockables previously purchased will have ‘Available’ next to their name, instead of quicksilver price, meaning they now cost 0 quicksilver to claim.
One can shorten this time to 8 days by doing one weekly mission for 1200 quicksilver (1200 + 8×250). Normally it would take 13 days of playing No Man’s Sky at least for as long as it takes to do one daily mission for 250 quicksilver each day. One might simply do daily and weekly missions issued by Space Anomaly and withhold purchasing any quicksilver-unlocked items until they amass exactly or more than 3200. unlock them for ALL player’s saves, be it normal, survival or permadeath.įirst of all, player has to posess 3200 quicksilver.unlock ALL the cosmetic items using only 3200 quicksilver,.Now, since No Man’s Sky changed the way information about unlocks is stored, it is possible to: Having more than one save meant that if one wished to have access to all the unlocks, one had to do it again playing each and every save. Until now, that is before Frontiers update, players had to amass quicksilver, by doing daily or weekly missions, equal to the sum of items they wished to obtain. No Man’s Sky allows to purchase, using secondary currency called ‘quicksilver’, blueprints of cosmetic items to either liven up one’s space crafts, beautify their bases or change their appearance.
After-Frontiers update quick and dirty guide on how to obtain every unlock quicksilver companion can provide using minimum amount of quicksilver.